Between the terrible COVID-19 pandemic and a tense governmental election, 2020 brought a constant stream of huge news. That held true for the computer game industry as well, which saw a enormous increase in service as individuals began playing more throughout lockdown. That would have been enough to make 2020 a critical year for gaming, but it’s only the idea of the iceberg when it pertains to painting a picture of the industry in 2020.
In one word, 2020 was explosive for computer game. There were stunning acquisitions, bitter rivalries between corporations, and one video gaming debate to end all video gaming debates. All of that came together to make 2020 a totally unpredictable year for gaming lovers that toed the line between interesting and uncomfortable at every turn. It’s tough to monitor whatever that took place in such an unrelenting and apparently nonstop year, so here’s a recap of all of the year’s most substantial video gaming stories.
COVID-19’s effect on the industry
This year was supposed to be a celebratory one for video games, with the launch of 2 new consoles and loads of significant software application releases. Of course, all of those strategies were shattered when the COVID-19 pandemic hit
The entire market turned on its head in March. E3 and the Video Game Developers Conference were canceled, throwing every business’s plans out the window. Designers were required to adjust to a work-from-home environment, which slowed down development on some of the year’s most prepared for releases. Substantial titles like The Last of Us Part II were pushed back a few months in response Halo Infinite was expected to be the Xbox Series X’s huge launch title prior to it was indefinitely delayed CD Projekt Red inadvertently became a meme for the number of times it pressed back Cyberpunk 2077 with its feared yellow-background announcements.
Games take lots of years to develop, which indicates that titles that are currently in advancement will be most substantially affected. That might mean the next couple of years are light on major releases. It’s a bit of a secret box from here on out, however it appears like COVID-19’s impact on video gaming will be felt for years to come.
Ubisoft’s misconduct reckoning
The conditions in which video games were made came under heavy examination this year. The greatest example of that came from Ubisoft, which was required to reckon with its hazardous office culture over the summertime. That led to some of the company’s leading names leaving the company in some form, consisting of Rayman developer Michel Ancel and former Assassin’s Creed Valhalla creative director Ashraf Ismail
The scandals just accumulated for Ubisoft through the year, as the business came under fire for utilizing a Black Lives Matter symbol to represent a terrorist organization in among its video games. All of the bad press ultimately resulted in CEO Yves Guillemot formally asking forgiveness and committing to changes It’s yet to be seen if the studio will make good on that promise, however the circumstance highlighted the turmoil behind the scenes at one of the world’s b